Games

BINGO

Objective

The goal of Bingo Gold is to score points by daubing (marking) numbers on your Bingo card as they are called out, with the aim of completing specific patterns to earn the highest score and win the game.

Setup

  • Bingo Card: Each player is given a Bingo card, a 5x5 grid, filled with random numbers. The center square is free space.
  • Numbers: Numbers are randomly drawn and announced, and players must daub them on their Bingo card.

Gameplay

1. Daubing Numbers:

  • As numbers are called, players daub the corresponding numbers on their Bingo card.
  • Players should be quick to daub the numbers as they are called to increase their chances to get more booster points and score

2. Completing Patterns:

  • The objective is to complete specific patterns on the Bingo card, such as a straight line (horizontal, vertical, or diagonal), four corners, or a full card Game Rules 2 (Blackout).

3. Scoring:

  • Points are awarded for each number correctly daubed on the Bingo card. The faster you daub, the more score you get.
  • Completing a pattern, such as a line or a special shape, will earn additional points.
  • Bonuses may be given for completing multiple patterns within a single daub. This means you will gain multiple bingo score when you make more than one bingo at the same time.

4. Winning the Game:

  • The game can end in two ways:
  • When you fill all the grids and make blackout bingo
  • Timer runes out.

Boosters:

  • Free daub: After activating this booster, you can daub any number at your card
  • Pick a Ball: After activating this booster, you are presented with four randomly selected numbers from your board. You select one of these four numbers. After selecting, you manually daub the chosen number on your board.
Cards Points
Daub Score: 100
False Daub Score: -100
Perfect Daub Score: 200
Bingo Score: 1000
Multiple Bingo Score: 500
Blackout Bingo Score: 2000
Time Bonus Score Per Second: 100

SOLITAIRE

Objective

The goal of Klondike Solitaire is to move all the cards to the four foundation piles, each sorted by suit in ascending order from Ace to King.

Setup

Deck

A standard 52-card deck (no jokers) is used.

Board

The game starts with seven columns:

  • The first column has 1 card.
  • The second column has 2 cards.
  • The third column has 3 cards, and so on, up to the seventh column, which has 7 cards.
  • Only the top card of each column is face-up; the others are face-down.

Foundation Piles

These are the four empty piles at the top of the screen where the cards will be built by suit from Ace to King.

Waste and Stockpiles

The remaining cards form the stockpile, which is drawn from to make moves. Cards from the stockpile go to the waste pile when they can't be played directly onto the board or foundation.

Gameplay

Moving Cards

  • You can move the top card of any column to either another column or to the foundation piles.
  • Cards on the board can only be placed on a card that is one rank higher and of the opposite color (red on black or black on red).
  • For example, a red 6 can only be placed on a black 7.
  • If a column becomes empty, you can place a King (along with any cards attached to it) into that empty space.

Building the Foundation

  • Cards must be moved to the foundation piles in ascending order and by suit.
  • You can move Aces to the foundation piles whenever they become available.

Drawing from the Stock

  • You can draw cards from the stockpile. You can draw three cards at a time.
  • The drawn card(s) are placed in the waste pile, and the top card of the waste pile can be played onto the board or foundation.

Winning the Game

The game is won when all cards are successfully moved to the foundation piles.

Additional Rules

  • Stock Recycle: You can freely recycle the stockpile up to 3 times. After the third recycle, each additional recycle will result in a score penalty.
Cards Points
Moving Cards to the foundation: 250
Cards Reveal Score: 100
Moving Cards from waste to board: 100
Stock Recycle: -50
Time bonuses awarded based on how quickly the game is completed. N/A

BLOCKS

Objective

The goal of Blockudoku is to score points by clearing blocks from the 9x9 grid by filling entire rows or columns with blocks.

Setup

Grid

The game is played on a 9x9 grid, similar to a Sudoku board.

Blocks

Different shapes of blocks (similar to Tetris pieces) are presented to the player three at a time. These blocks must be placed on the grid.

Gameplay

Placing Blocks

  • Players are given three blocks at a time to place on the grid. Once all three blocks are placed, a new set of three blocks will appear.
  • Blocks can be placed anywhere on the grid as long as they fit within the empty spaces.
  • Blocks cannot be rotated; they must be placed in the orientation given.

Clearing Lines and Squares

  • To clear blocks and score points, you need to complete a full row or column on the grid.
  • When a row, column, or square is completed, the blocks in that line or square are removed from the grid, creating more space for new blocks.

Game Over

The game ends when there is no room on the grid to place any of the available blocks.

Additional Rules

  • Combos: Clearing lines or squares in consecutive moves creates a combo, which also grants bonus points.

Boosters

  • Square Booster: You can place a 1x1 block.
  • Hammer Booster: You can break a 1x1 block.
  • Shuffle Booster: You can reshuffle your existing hand.
Cards Points
Placement Score: 10
Line Clear Score: 100
All Table Clear Score: 2500

TRIPLE MATCH 3D

Objective

The goal of Triple Match 3D is to collect all the required objects by clicking them on the playfield, while avoiding having more than 7 items on the collection board.

Setup

Playfield

The game is played on a playfield with a variety of objects randomly placed on it.

Goal Objects

The required objects are shown at the top of the playfield. These are the objects you need to collect to win the game.

Gameplay

Matching Objects

  • Players collect objects from the playfield to the collection board.
  • When 3 identical objects are collected, they will be matched and removed from the collection board.

Collecting Goal Objects

The goal is to collect all the required objects displayed at the top of the playfield.

Avoiding Overfill

  • Players must be cautious not to have more than 7 items on the collection board.
  • If the collection board reaches 7 items, the game ends, and the player loses.

Game Over

  • The game ends successfully when all goal objects are collected.
  • The game ends in failure if the collection board has more than 7 items.
  • The game ends if time runs out before collecting all goal objects.

Boosters

  • Fan Booster: Creates a tornado in the playfield and changes object’s places unpredictably.
  • Spring Booster: Throws the rightmost object from the collection board onto the playfield.
Cards Points
Send to Collection Board Score: 10
Match Score: 50
Goal Object Match Score: 500
Time bonuses awarded based on how quickly the game is completed. N/A

SURVIVOR GAME RULES

Objective

The goal of Survivor is to survive waves of enemies for as long as possible while upgrading your character's weapons to defeat increasingly difficult foes.

Setup

Character

Players start with a basic character and three weapon options are offered to them.

Environment

The game is played in a closed arena where enemies spawn in waves.

Enemies

Various types of enemies will spawn, each with different behaviors and strengths.

Gameplay

Movement and Combat

  • The character moves under player control within the arena.
  • The character's weapon fires automatically at nearby enemies, focusing on the closest one.

Waves of Enemies

  • Enemies spawn in waves, with each wave becoming more challenging than the last.
  • Boss enemies may appear at specific intervals, requiring more strategy and firepower to defeat.

Collecting Emeralds and Health Orbs

  • As enemies are defeated, they drop emeralds. Boss Enemies drop more emeralds and a health orb.
  • Collect these items to level up and gain health.

Leveling Up and Upgrading

  • As the character levels up, players can choose from a selection of new weapons.
  • If you pick 2 tiers of the same weapons, they will merge and upgrade to a new level.
  • There are 5 weapon levels: common, uncommon, rare, epic, and legendary.
  • Choose upgrades wisely to match the increasing difficulty of enemies.

Surviving

  • The objective is to survive as many waves as possible.
  • Players must balance area weapons and single-target weapons to avoid being overwhelmed by enemy numbers.
  • You should survive 5 minutes to win the game.

Health and Healing

  • The character has a limited amount of health.
  • Health can be restored by collecting health orbs.
  • If the character’s health reaches zero, the game ends.

Weapons

  • Axe: A heavy axe that arcs through the air
  • Boomerang: A returning projectile that hits multiple targets
  • Grenade: Explosive with a wide area of effect
  • Kunai: Bounces between enemies
  • Laser Gun: Fires laser beams, pierce through enemies
  • Molotov: A throwable incendiary that spreads fire
  • Pistol: Higher rarities come with piercing bullets
  • Rocket Launcher: Fires explosive rockets that deal area damage
  • Saw Blade: A spinning blade that shreds through enemies
  • Shotgun: A powerful close-range firearm with a widespread
  • Shuriken: Sharp throwing stars for rapid, burst attacks
  • SMG: A submachine gun with a high rate of fire
  • Sound Blast: Emits a sound wave that knocks back enemies
  • Sword: A quick, direct strike that hits and returns swiftly
  • Taser: Stuns enemies with an electric shock, disabling them temporarily
Cards Points
Score Per Damage: 0.1
Score Per Kill streak: 10
Survive Score: 500

FLAPPY GAME RULES

Objective

The goal is to fly through gaps in pipes, earning points as you go. You also collect items that multiply your score for a short time.

Setup

Character

Pipes with gaps appear as you fly, and you need to pass through them without hitting the pipes.

Obstacles

Different shapes of blocks (similar to Tetris pieces) are presented to the player three at a time. These blocks must be placed on the grid.

Collectibles

Score multipliers (x2, x3, x4, x5) appear during the game.

Gameplay

Flying

  • Tap to make your character fly higher. When you don’t tap, the character will fall. You need to balance flying and falling to pass through the gaps between the pipes.

Scoring

  • Distance: You get points based on how far you travel.
  • Pipes: You get more points for each pipe you successfully pass.
  • Multipliers: Collect x2, x3, x4, or x5 multipliers to temporarily boost your score.

Collectibles

  • Multiplier Items: When collected, these items multiply your score for a limited time.

Game Over

The game ends when your character crashes into a pipe or the ground. Your final score is the total points from distance, pipes passed, and any multiplier effects.

Winning

There is no final win, just aim to get the highest score by staying in the game as long as possible.

BUBBLE SHOOTER

Objective

The goal is to clear all the bubbles from the screen by shooting bubbles to form groups of three or more of the same color. Special balls and multipliers can help boost your score.

Setup

Shooter

You control a bubble shooter at the bottom of the screen.

Bubbles

The screen is filled with bubbles of different colors.

Aiming Line

Shows you where your bubble will go when you shoot.

Gameplay

Shooting Bubbles

  • Aim and shoot bubbles toward the top of the screen. You need to match at least three bubbles of the same color to pop them.

Matching Bubbles

  • When three or more bubbles of the same color touch, they pop and disappear. The goal is to clear all the bubbles from the screen.

Switching Bubbles

  • If you think the next bubble would be more helpful in your position. You can switch to the next bubble you see at the bottom of the screen by clicking on the shooter circle.

New Bubbles

  • After every 4 shots, all bubbles on the screen move 1 row down. Be careful not to let them reach the bottom of the screen!

Bounce Shots

  • You can bounce your bubbles off the walls to hit tough spots and make bigger matches.

Special Balls

  • Bomb: When placed, it pops the surrounding bubbles, regardless of color.
  • Rocket: Shoots through bubbles in a straight line, popping several in its path.
  • Rainbow: Matches with all surrounding bubbles, no matter what their color is.
  • x2 Balls: These balls appear in the level but are not shot by you. When you pop an x2 ball, it gives you double points for a limited time.

Game Over

The game ends when the bubbles reach the bottom of the screen. Your score is based on how many bubbles you pop before that happens.

Winning

Clear all the bubbles from the screen to win and achieve the highest score possible!